
- BGG rank
- BGG #4,396
- BGG rating
- 6.4
Good & Bad Ghosts
- 2 players
- 15 min
- Complexity 1.3/5
- 1980

1998
Rules assistance for Der Isses!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Der Isses! is a board game released in 1998 for 2 players, 10–20 minutes per game, and ages 8 and up. It was designed by Alex Randolph and its main mechanics are Square Grid, Grid Movement, and Secret Unit Deployment.
Seven tokens of seven different colors and one ring are placed randomly on eight spaces of a seven-by-seven grid. Each player has seven disks that correspond to each of the seven tokens. At the start of a round, each player secretly selects one of the seven tokens. (The disks are used to do this.) You may do the following on your turn: Move any of the tokens Chinese Checkers-style towards the ring Guess which token your opponent has chosen You win the round by: Moving the token you have chosen into the ring Correctly guessing which token your opponent has chosen Choosing the same token as your opponent, and having your opponent move that token into the ring Best out of seven rounds wins the game. Ages 10 and up
Der Isses! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Der Isses! is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Der Isses! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Der Isses! has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Der Isses! belongs to these categories: Abstract Strategy and Bluffing. Its main mechanics are Square Grid, Grid Movement, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Der Isses! are: Alex Randolph. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Der Isses! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.