
- BGG rank
- BGG #9,703
- BGG rating
- 6.4
Siesta
- 2–4 players
- 45–70 min
- Complexity 2.5/5
- 1999

2006
Rules assistance for Der schwarze Pirat
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Der schwarze Pirat is a board game released in 2006 for 2–4 players, 15 minutes per game, and ages 5 and up. It was designed by Guido Hoffmann and its main mechanics are Dice Rolling and Point to Point Movement.
The good, honest seafarers sail from one treasure island to the next. However, Salvador Sea Devil, the Black pirate stays hard on their heels trying to pillage their treasures. Using his vessel, the "Black Svenja", Salvador Sea Devil quickly approaches and tries to board the seafarers' boats. The seafarers immediately set sail. Suddenly a strong gust of wind whistles around their heads and as the sails tighten the boat skims across the sea. At the very last moment they escape from Salvador, the Sea Devil. The game board shows the sea and various islands. The six islands with harbor are the treasure islands. On each treasure island there is a colored flag. Put a gold coin on each treasure island. One island shows the flag of the pirate: this is the pirate‘s island. Put the pirate vessel into the bay of the pirate island. Each player takes a little bag and a boat of the same color. Place your boat on the ship of the corresponding color shown in the center of the game board. The remaining gold coins, the bellows and both dice are kept ready next to the game board. At sea, there is nearly always a strong wind blowing. Sailing boats use the force of the wind: the big sails gather the wind, which then propels the ships forward. You can provoke strong gusts of wind with the bellows, to move the ships on.
Der schwarze Pirat supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Der schwarze Pirat is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Der schwarze Pirat for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Der schwarze Pirat has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Der schwarze Pirat belongs to these categories: Children's Game, Action / Dexterity, and Nautical. Its main mechanics are Dice Rolling and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Der schwarze Pirat are: Guido Hoffmann. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Der schwarze Pirat as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.