
- BGG rank
- BGG #80
- BGG rating
- 7.9
Mansions of Madness: Second Edition
- 1–5 players
- 120–180 min
- Complexity 2.7/5
- 2016

2019
Rules assistance for Deranged
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Deranged is a board game released in 2019 for 3–6 players, 90–180 minutes per game, and ages 12 and up. It was designed by German Tikhomirov and its main mechanics are Variable Player Powers, Area Movement, and Modular Board.
Deranged is a gothic semi-cooperative adventure survival game in which you fight rivals, horrific monsters, and your own inner demons. In more detail, you must survive in a city for three days and nights, leaving this city uncursed as a human being in order to win. The game is scenario-driven, and you never know when a player — or which player — will turn into a monster (the deranged of the title). The only way to turn back into a human is to kill another player. There is no player elimination, but each death increases the level of doom, with the player receiving a curse or with other bad stuff possibly happening to the group as a whole. You might have better odds of surviving Deranged if you form temporary alliances, but good luck keeping those in place when you might have to kill one another... Deranged includes deck-building elements, and each player has their own hidden objective. The game board is modular, and the game includes miniatures to represent the players, both as humans and as members of the deranged.
Deranged supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Deranged is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Deranged for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deranged has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Deranged belongs to these categories: Horror, Adventure, and Miniatures. Its main mechanics are Variable Player Powers, Area Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Deranged are: German Tikhomirov. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Deranged as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.