
- BGG rank
- BGG #3,911
- BGG rating
- 6.9
Super Dungeon Explore: Forgotten King
- 1–6 players
- 90–120 min
- Complexity 3.2/5
- 2015

Expansion for Descent: Journeys in the Dark (Second Edition)
Rules assistance for Descent: Journeys in the Dark (Second Edition) – Forgotten Souls
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Descent: Journeys in the Dark (Second Edition) – Forgotten Souls is an expansion for Descent: Journeys in the Dark (Second Edition) released in 2014 for 1–4 players, 150 minutes per game, and ages 14 and up. It was designed by Jonathan E Bove and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
Forgotten Souls is a new cooperative adventure, allowing up to four heroes to play a fully cooperative variant of Descent: Journeys in the Dark. In a normal game of Descent, one player takes the role of overlord, commanding monsters and the forces of evil in the game. Up to four players combat the power of the overlord by playing heroes who gain experience and new items over the course of a campaign. Forgotten Souls changes the normal structure of Descent by emulating a mini campaign in a completely cooperative atmosphere. Although this expansion does not replace the normal game of Descent, it offers a variant for you and your friends to explore an expanding dungeon, passing tests and battling fierce monsters. Encounters and monsters are controlled by decks of cards, rather than the overlord in Forgotten Souls. You’ll also grab loot and experience as you face down a series of encounters, culminating in a battle in the heart of the dragon’s lair. Enter the darkness within Forgotten Souls! In the cooperative variant of Descent, the overlord’s objective is replaced by the overlord track. A doom token and a fate token are placed at opposite ends of the overlord track, and you lose if the doom and fate tokens ever meet on the overlord track. Doom is an inescapable force that slowly progresses when the heroes fail encounters and in other ways. Fate, on the other hand, is a fluctuating force that the heroes affect both positively and negatively based on their progress. For example, whenever a hero is knocked out, fate advances by one, but by successfully completing a main encounter, you may be able to reset fate to its starting point. Note: Forgotten Souls was originally released as part of the 2014 Season One Game Night Kit with various accessories, including a poster, play mats, acrylic tokens, and translucent dice. The Game Night Kit came with a paper rulebook, whereas players must reference or print an online PDF with the retail edition.
Descent: Journeys in the Dark (Second Edition) – Forgotten Souls supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Descent: Journeys in the Dark (Second Edition) – Forgotten Souls is 150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Descent: Journeys in the Dark (Second Edition) – Forgotten Souls for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Descent: Journeys in the Dark (Second Edition) – Forgotten Souls has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Descent: Journeys in the Dark (Second Edition) – Forgotten Souls belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Descent: Journeys in the Dark (Second Edition) – Forgotten Souls are: Jonathan E Bove. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Descent: Journeys in the Dark (Second Edition) – Forgotten Souls as an expansion for Descent: Journeys in the Dark (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Descent: Journeys in the Dark (Second Edition) to use it. Check that your edition of Descent: Journeys in the Dark (Second Edition) is compatible, as some expansions were revised between editions.