Devil Take the Hindmost
BGG rank
BGG #9,356
BGG rating
6.4

Devil Take the Hindmost

1991

Rules assistance for Devil Take the Hindmost

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 30 min
  • 8+
  • Complexity 1.5/5

For 3 players

Rules assistant for Devil Take the Hindmost

What would you like to know?

Answers come from the official rulebook, with the page to check.

Devil Take the Hindmost is a board game released in 1991 for 3–6 players, 30 minutes per game, and ages 8 and up. It was designed by Terry Goodchild and its main mechanics are Hand Management.

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About the game

In this clever racing game, cars move around a 30-space track on which the spaces are numbered from 1 to 10, then 1 to 10 again, then 1 to 10 for a third time. The cards have different powers depending on which number your car is sitting on. For instance, a card might move you 8 spaces if you're sitting on an 8, but only 3 spaces otherwise. Cards go in and out of your hand at a rapid rate as you play and discard your way through a series of races, and card management skills will come in handy if you've got them. Each race goes by quite quickly, but the game consists of a whole series of races -- 11 if you play with the full complement of 3 cars each for 4 players or 2 cars each for 6 -- the gimmick being that, at the end of each race, the car that came in last is removed from the game, and the next race has one fewer starters -- and so on until the game is down to the last two cars and the last race for the ultimate victory. Originally released as Devil takes the Hindmost which has the same mechanics but is a cycling-racing game.

Categories

Publishers

  • franjos Spieleverlag
  • Fiendish Board Games
  • Lambourne Games

Questions and answers

Devil Take the Hindmost supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.