
- BGG rank
- BGG #99
- BGG rating
- 7.7
Azul
- 2–4 players
- 30–45 min
- Complexity 1.8/5
- 2017

2003
Rules assistance for Diam
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Diam is a board game released in 2003 for 2–4 players, 10 minutes per game, and ages 8 and up. It was designed by Bernard Klein and Alain Couchot.
[translated from the box] Diam is a game of strategy for 2, 3, or 4 players. The simplicity of the rules and the depth of play will satisfy players of all strengths and all ages. The goal of the game: to place 2 pawns of identical color at the same height on 2 diametrically opposed spaces. The objective is very clear, and you constantly feel you're close to winning. Victory is within your grasp! But beware, this simplicity is misleading. With each move, your opponent can discern your intentions and launch a counter-attack! You'll need solid nerves. Stay focused, anticipate, move your colors with accuracy and you will become the master of Diam! How to play? In the beginning, each player has a reserve of 8 pawns: 4 red pawns and 4 orange pawns for player 1: 4 maroon pawns and 4 black pawns for player 2. In a turn, each player can: either place a pawn from the player's reserve onto an empty space or onto a pawn already on the board, or move one of the player's pawns already placed on the board to an adjacent space. With 3 players: This alternative is played has 2 against 1. The basic rules are identical to the rules for 4 players; the player who is alone having 2 colors, however. With 4 players: This alternative is played by teams of 2. Each player has his own color and the players play in turn. The basic rules are identical to the rules for 2 players, the following constraint is added: a player cannot place a pawn from his partner's reserve. a player can, on the other hand, move his pawns or his partner's pawns already on the board. A winner of the 1998 Concours International de Créateurs de Jeux de Société.
Diam supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Diam is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Diam for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Diam has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Diam belongs to these categories: Abstract Strategy. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Diam and want something comparable for your next game night.
The credited designers of Diam are: Bernard Klein and Alain Couchot. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Diam as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.