
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

Rules assistance for Dice 10,000
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dice 10,000 is a board game for 2–8 players, 45 minutes per game, and ages 10 and up. Its main mechanics are Push Your Luck and Dice Rolling.
According to the game box: "Dice 10,000: Skill, Chance or strategy, You decide". The winner is the first player to have $10,000 in play money and a gold chip. To be able to collect play money, the active player must first obtain a gold chip. He gets it by rolling 5 dice and obtaining any three of a kind result. If not, play passes to the next player. If he has the gold chip, the active player rolls 5 dice again. He must obtain at least one "1", one "5", or three- to five-of-a-kind results. If not, the gold chip is lost and play passes to the next player. Using a push-your-luck mechanism, he can keep the positive results and roll again the remaining dice. The requirement for not losing the gold chip and your turn is the same, rolling a "1", a "5", or three- to five-of-a-kind. A successful turn ends when all 5 dice are valid results or the active player decides to cash in his actual points, taking no more chances in a turn. This game is similar to Farkle, Farkel and Ten Grand The Dice Game. It originated in the 1930s (Hugo Kastner: Die große Humboldt Enzyklopädie der Würfelspiele. Humboldt 2007, pp. 205-208).
Dice 10,000 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dice 10,000 is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dice 10,000 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dice 10,000 has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dice 10,000 belongs to these categories: Dice. Its main mechanics are Push Your Luck and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Dice 10,000 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.