
- BGG rank
- BGG #707
- BGG rating
- 7.2
Nexus Ops
- 2–4 players
- 90 min
- Complexity 2.2/5
- 2005

2021
Rules assistance for Dice Command
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dice Command is a board game released in 2021 for 2–4 players and 25–60 minutes per game. It was designed by Sam Cristall and Tyler Holman and its main mechanics are Take That, Dice Rolling, and Grid Movement.
Dice Command is a semi-abstract tactical wargame for 2-4 players. Each game players will go head-to-head in a tug of war style battle. To fuel the War Machine, players carefully build up their army and technology while simultaneously adjusting to the movements of their opponents on the battlefield. Deciding when to attack and when to defend can mean the difference between victory and defeat. To win the game, players must fight through their opposing player's forces and claim that opponent's barracks! —description from the publisher
Dice Command supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dice Command is 25–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Dice Command has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dice Command belongs to these categories: Wargame and World War II. Its main mechanics are Take That, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dice Command are: Sam Cristall and Tyler Holman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dice Command as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.