
- BGG rank
- BGG #2,504
- BGG rating
- 7.5
Sorcerer
- 2–4 players
- 30–90 min
- Complexity 3.0/5
- 2019

2018
Rules assistance for Dice Summoners
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Dice Summoners is a board game released in 2018 for 2 players and 30–60 minutes per game. It was designed by Eoin Costelloe, Brian O Moore, and Ciara Costelloe and its main mechanics are Take That, Dice Rolling, and Open Drafting.
Dice Summoners is a two player duel using cards and dice. It's aimed at players who want a light competitive card game with high replayability. The game has an engaging strategy using dice based action selection and an extensive variety of cards. Immerse yourself in it's mythological theme as players deplete their enemy’s health to win the battle. Summoners begin the battle with basic creature and spell cards. Creatures will gift the summoner with worshipers in the form of blue and red dice. The more creatures you summon, the more dice you will gain. Summoners build their army using the occult symbols on the dice. These symbols gain and activate spells, creatures, auras and curses from a common pool of cards. Spells are powerful actions like summoning mythical creatures and casting fireballs. Creatures can be used against an enemy to attack and defend. Auras can strengthen a summoner’s army while curses hinder an enemy. Deplete your enemy’s health to eliminate them and win the battle. Each turn is split into 2 stages: gain and combat. In the gain stage, the player gathers the dice earned by their creatures. They then roll these dice. In the combat stage, players can use the actions available to them on their cards in any order. These actions are cast, ability, and defend. When using these actions they must match the dice symbols or types of creatures on the card. They may end their turn at any moment during the combat stage. Play then continues to the next player. The game ends when one player's hp goes to 0 or below. That player is eliminated. The remaining player wins and is declared the greatest summoner. -description from designer
Dice Summoners supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dice Summoners is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Dice Summoners has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dice Summoners belongs to these categories: Card Game, Fighting, and Dice. Its main mechanics are Take That, Dice Rolling, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dice Summoners are: Eoin Costelloe, Brian O Moore, and Ciara Costelloe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dice Summoners as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.