
- BGG rank
- BGG #725
- BGG rating
- 7.5
Dice Throne: Season One
- 2–6 players
- 20–40 min
- Complexity 2.1/5
- 2018

Rules assistance for Dice Throne Outcasts: Pale Lady
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dice Throne Outcasts: Pale Lady is an expansion for Dice Throne released in 2026 for 2–6 players, 20–40 minutes per game, and ages 14 and up. It was designed by Manny Trembley, Nate Chatellier, and John Heidrich and its main mechanics are Variable Player Powers, Take That, and Dice Rolling.
Beware the one who relishes in the light of the full moon. Judge not her innocent demeanor. Though laden with etiquette and full of generations of rules that try to squeeze the wildness from her, the Pale Lady is not one to be trifled with. Do not be deceived for the hunter is just as likely to become the hunted. A radiant southern belle by day and a ferocious predator by night, the Pale Lady does not curse her lycanthropy, she celebrates it. She moves with charm and elegance in her human form, all while knowing the power that stirs beneath the surface, waiting for the moon to rise. She gathers Moon Shards to channel the lunar cycle and transform into a fearsome werewolf, unleashing devastating attacks once her beastly form takes over. But such power comes at a cost, as she cannot regain control until the moon wanes and humanity returns. Every cycle is a dance between grace and savagery, charm and hunger, where neither side can fully escape the other. —description from the publisher
Dice Throne Outcasts: Pale Lady supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dice Throne Outcasts: Pale Lady is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dice Throne Outcasts: Pale Lady for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dice Throne Outcasts: Pale Lady belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Take That, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dice Throne Outcasts: Pale Lady are: Manny Trembley, Nate Chatellier, and John Heidrich. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dice Throne Outcasts: Pale Lady as an expansion for Dice Throne. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dice Throne to use it. Check that your edition of Dice Throne is compatible, as some expansions were revised between editions.