
- BGG rank
- BGG #725
- BGG rating
- 7.5
Dice Throne: Season One
- 2–6 players
- 20–40 min
- Complexity 2.1/5
- 2018

Rules assistance for Dice Throne Outcasts: Raveness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dice Throne Outcasts: Raveness is an expansion for Dice Throne released in 2026 for 2–6 players, 20–40 minutes per game, and ages 14 and up. It was designed by Manny Trembley, Nate Chatellier, and John Heidrich and its main mechanics are Variable Player Powers, Take That, and Dice Rolling.
Nevermore! All who hear the rapping, Gentle tapping, tapping at their chamber door. Will find her Raven simply sitting high atop the crested door. Look not now upon the lady, never caring, sending ravens, to consume the weak and poor. The Ravens is now upon thee, all consuming, flock of birds circling, death ensnaring, evermore. Bound to her raven companion Nevermore, Raveness commands the flow of battle through quiet torment and calculated control. Her victories unfold slowly and deliberately, like a shadow spreading across the field, inevitable and inescapable. Her raven, Nevermore, soars through the fray, siphoning health and resources from her foes and returning them to her hand. Those cursed by her Hex find their fortune darkened, with their sixes silenced and their turns weakened. She wins not through brute force, but through elegant decay, and those who challenge her often wither beneath the shadow of her wings. —description from the publisher
Dice Throne Outcasts: Raveness supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dice Throne Outcasts: Raveness is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dice Throne Outcasts: Raveness for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dice Throne Outcasts: Raveness belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Take That, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dice Throne Outcasts: Raveness are: Manny Trembley, Nate Chatellier, and John Heidrich. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dice Throne Outcasts: Raveness as an expansion for Dice Throne. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dice Throne to use it. Check that your edition of Dice Throne is compatible, as some expansions were revised between editions.