
- BGG rank
- BGG #9,884
- BGG rating
- 6.4
Minos
- 2–4 players
- 120 min
- Complexity 2.6/5
- 1991

Rules assistance for Dicemaster: Doom Cubes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dicemaster: Doom Cubes is an expansion for Dicemaster: Cities of Doom released in 1996 for 1–2 players, 60 minutes per game, and ages 12 and up. It was designed by Kris Burm and H. Jean Vanaise and its main mechanics are Dice Rolling.
Doom Cubes is a collectable expansion to Dicemaster: Cities of Doom. The addition of many different types of dice creates a more complex and challenging Dicemaster game.
Dicemaster: Doom Cubes supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dicemaster: Doom Cubes is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dicemaster: Doom Cubes for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dicemaster: Doom Cubes has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dicemaster: Doom Cubes belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dicemaster: Doom Cubes are: Kris Burm and H. Jean Vanaise. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dicemaster: Doom Cubes as an expansion for Dicemaster: Cities of Doom. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dicemaster: Cities of Doom to use it. Check that your edition of Dicemaster: Cities of Doom is compatible, as some expansions were revised between editions.