
- BGG rank
- BGG #5,152
- BGG rating
- 7.3
Gateway Island
- 1–12 players
- 15–45 min
- Complexity 2.0/5
- 2022

Rules assistance for Dicetopia: Co-Op Heist Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dicetopia: Co-Op Heist Pack is an expansion for Dicetopia released in 2019 for 2–4 players, 20–30 minutes per game, and ages 14 and up. It was designed by Tobias Hall and its main mechanics are Set Collection, Dice Rolling, and Area Majority / Influence.
This expansion pack adds a variant to Dicetopia that forces all players to work together to pull of a massive heist. It can also be enjoyed as a tricky solo challenge. A Heist Card is drawn at the start of the game with certain conditions that have to be met at the end of the game. So, instead of the normal goal of the game to score points from mission cards, dominating neighbourhoods and scoring dice, the players goal is now to succeed with the Heist Card, as well as completing a private Role Card by having the depicted dice from the card on their Faction Board at the end of the game. However, the players can't reveal any information regarding what colors or numbers they need for their Role Card while the Heist Card is considered public information and players are allowed to coordinate around it. In order to make all of this work, all player abilities are replaced by allowing to change the value of a die in the city once per game. Also, when performing a neighbourhood action, players now have the option to instead change the value of a die in the city by +1/-1.
Dicetopia: Co-Op Heist Pack supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dicetopia: Co-Op Heist Pack is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dicetopia: Co-Op Heist Pack for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dicetopia: Co-Op Heist Pack belongs to these categories: Expansion for Base-game. Its main mechanics are Set Collection, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dicetopia: Co-Op Heist Pack are: Tobias Hall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dicetopia: Co-Op Heist Pack as an expansion for Dicetopia. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dicetopia to use it. Check that your edition of Dicetopia is compatible, as some expansions were revised between editions.