
- BGG rating
- 8.1
DiceWar: Bond of Demons
- 2 players
- 10–30 min
- Complexity 3.5/5
- 2017

2015
Rules assistance for DiceWar: Light of Dragons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
DiceWar: Light of Dragons is a board game released in 2015 for 2 players, 10–30 minutes per game, and ages 12 and up. It was designed by Adrian Bolla and Bujar Haskaj and its main mechanics are Player Elimination, Area Movement, and Area Majority / Influence.
Light of Dragons is a tactical dice and positioning game in which players battle in the role of ancient peoples who are trying to become ruler over warring lands.
DiceWar: Light of Dragons supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for DiceWar: Light of Dragons is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DiceWar: Light of Dragons for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DiceWar: Light of Dragons has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DiceWar: Light of Dragons belongs to these categories: Fantasy, Dice, and Abstract Strategy. Its main mechanics are Player Elimination, Area Movement, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DiceWar: Light of Dragons are: Adrian Bolla and Bujar Haskaj. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DiceWar: Light of Dragons as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.