
- BGG rank
- BGG #5,680
- BGG rating
- 6.3
Casting Shadows
- 2–4 players
- 30–60 min
- Complexity 2.3/5
- 2023

Rules assistance for DiceWar: Rise of Xeladron
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
DiceWar: Rise of Xeladron is an expansion for DiceWar: Light of Dragons released in 2018 for 2 players, 10–30 minutes per game, and ages 12 and up. It was designed by Adrian Bolla and Bujar Haskaj and its main mechanics are Player Elimination, Area Movement, and Grid Movement.
Step through magical portals to foreign worlds and let Xeladron shake the Warlands. DiceWar: Rise of Xeladron is the third expansion for the DiceWar series, and it can be used in combination with all other expansions. In this expansion are six new creatures with new effects. You can step through portals, fly over you enemies, and destroy your own creatures to eliminate several creatures together. —description from publisher
DiceWar: Rise of Xeladron supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for DiceWar: Rise of Xeladron is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DiceWar: Rise of Xeladron for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DiceWar: Rise of Xeladron belongs to these categories: Fantasy, Dice, and Abstract Strategy. Its main mechanics are Player Elimination, Area Movement, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DiceWar: Rise of Xeladron are: Adrian Bolla and Bujar Haskaj. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DiceWar: Rise of Xeladron as an expansion for DiceWar: Light of Dragons. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need DiceWar: Light of Dragons to use it. Check that your edition of DiceWar: Light of Dragons is compatible, as some expansions were revised between editions.