DiceWar: Rise of Xeladron
BGG rating
7.8

Expansion for DiceWar: Light of Dragons

DiceWar: Rise of Xeladron

2018

Rules assistance for DiceWar: Rise of Xeladron

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 10–30 min
  • 12+

Rules assistant for DiceWar: Rise of Xeladron

What would you like to know?

Answers come from the official rulebook, with the page to check.

DiceWar: Rise of Xeladron is an expansion for DiceWar: Light of Dragons released in 2018 for 2 players, 10–30 minutes per game, and ages 12 and up. It was designed by Adrian Bolla and Bujar Haskaj and its main mechanics are Player Elimination, Area Movement, and Grid Movement.

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About the game

Step through magical portals to foreign worlds and let Xeladron shake the Warlands. DiceWar: Rise of Xeladron is the third expansion for the DiceWar series, and it can be used in combination with all other expansions. In this expansion are six new creatures with new effects. You can step through portals, fly over you enemies, and destroy your own creatures to eliminate several creatures together. —description from publisher

Questions and answers

DiceWar: Rise of Xeladron supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.