
- BGG rank
- BGG #3,364
- BGG rating
- 6.4
Portobello Market
- 2–4 players
- 35 min
- Complexity 2.0/5
- 2007

2005
Rules assistance for Die Dolmengötter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Die Dolmengötter is a board game released in 2005 for 2–5 players, 30 minutes per game, and ages 10 and up. It was designed by Thomas Odenhoven and its main mechanics are Area Majority / Influence.
Die Dolmengötter is an area majorities game, where players move their druids on the board, building stone circles and marking them with their dolmens. Once a circle is complete, the dolmens are scored. Each dolmen has a value of 1–4, unknown to other players, and the value of each dolmen is multiplied, depending on how high it is in the stack — the higher the better. Placing of dolmens requires players to interact. When a druid leaves a space, he leaves a stone behind. Once a player has a majority of stones around a dolmen space (at least two stones, with another player having one stone), she gets to place a dolmen. If another player adds a stone so the amount of stones is tied (2-2, for example), he gets to place a dolmen beneath the stack. When somebody again gets the majority (3-2, for example), he or she places a dolmen on top of the stack. Making sure your 4-point dolmen gets on the top of the stack in a large, valuable area is something of a challenge. The game ends when somebody runs out of dolmens or stones. Unfinished areas are scored in the end (finished areas are scored as soon as they're done) and the player with the highest points wins the game. The description from the publisher's website describes what the theme is about: Die Dolmengötter is a luck-free majorities game. Move through dark and mystical Ireland, create the valuable stone circles and mark them with your dolmen, without your fellow players knowing their worth. Only at the end is it clear who has created the most valuable dolmen. Approximately 240 stone circles of Celtic origin have been found so far in Ireland. These stone circles, which originate in ancient times and were built by druids, often served as ritual places or enclosed burial areas. In their center were frequently dolmen, which rank among the oldest megaliths and whose meaning is still not perfectly clear. The artistic representation of gods on the dolmen - Dolmengötter - led to the assumption that the dolmen served the druids as meditation areas, in which their reincarnation-based cult was practiced.
Die Dolmengötter supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Die Dolmengötter is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Die Dolmengötter for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Die Dolmengötter has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Die Dolmengötter belongs to these categories: Abstract Strategy and Ancient. Its main mechanics are Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Die Dolmengötter are: Thomas Odenhoven. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Die Dolmengötter as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.