
- BGG rank
- BGG #9,201
- BGG rating
- 6.6
Conspiracy: The Solomon Gambit
- 2–4 players
- 30–60 min
- Complexity 2.2/5
- 2019

2007
Rules assistance for Die Jagd nach dem Gral
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Die Jagd nach dem Gral is a board game released in 2007 for 2–8 players and 60 minutes per game. It was designed by Eric Solomon and its main mechanics are Pick-up and Deliver.
The initiates have waited for this day for centuries, and now that the grail appeared, they are well prepared. Following an ancient plan, the grail shall be brought to its designated place. But do the other initiates have the same goal as you? Whom can you trust? Assassins, Templars, Rosicrucians and Illuminates start the hunt for the grail. The pawns on the gameboard belong to nobody, each player may move each of them. Throughout the game, however, each player may try to gain control over the pawns by secretly exerting influence on them. The winner of the game is not the one who brings home the grail, but the one who controls the bearer of the grail; in other words: The one who proves to have the highest influence... Clockwise, the players move one of the pawns on the gameboard, or invest hidden influence points. Displeasing moves by other players may be rejected if you reveal to have a higher influence on that pawn than the player who made the move. Furthermore, displeasing pawns can be removed from the game by uncovering them. But in order to do so, you have to control the pawn which blows the other pawn's cover, and the amount of influence you can spend during the game is limited. Re-implements: Conspiracy/The Sigma File/Casablanca/Agent
Die Jagd nach dem Gral supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Die Jagd nach dem Gral is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Die Jagd nach dem Gral has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Die Jagd nach dem Gral belongs to these categories: Number and Deduction. Its main mechanics are Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Die Jagd nach dem Gral are: Eric Solomon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Die Jagd nach dem Gral as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.