
- BGG rank
- BGG #9,160
- BGG rating
- 6.1
Zapp Zerapp
- 2–4 players
- 30 min
- Complexity 1.3/5
- 2000

2006
Rules assistance for Die Kullerbande
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Die Kullerbande is a board game released in 2006 for 2–8 players, 15 minutes per game, and ages 5 and up. It was designed by Heinz Meister and its main mechanics are Point to Point Movement.
Farmer Marble ball has set out to the fields to harvest turnips. As soon as he is out of sight, there is great turmoil on the farm! The cows play whilst the pig surfs on the internet. The rooster stays on the lookout for the master's return. He uses binoculars to help see Farmer Marble ball from far away. Suddenly the dog has a brilliant idea for a game! The animals stand all around the courtyard and in a flash there is a little mouse rolling through their legs. What fun! Suddenly there is a loud "cock-a-doodle-doo" form the manure heap. Farmer Marble ball comes homes from the harvest with huge turnips and the animals quickly stop playing and pretend nothing has happened. Contents: 6 Animals 1 roller-ball 4 pegs (mini-clothes-pins) (in four colors) 4 wooden disks (in four colors) 1 flicking rod 12 cards 1 hourglass 1 semi-sphere 1 set of instructions
Die Kullerbande supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Die Kullerbande is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Die Kullerbande for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Die Kullerbande has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Die Kullerbande belongs to these categories: Animals, Children's Game, and Action / Dexterity. Its main mechanics are Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Die Kullerbande are: Heinz Meister. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Die Kullerbande as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.