Die Magier von Pangea
BGG rank
BGG #7,718
BGG rating
6.2

Die Magier von Pangea

2001

Rules assistance for Die Magier von Pangea

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 10+
  • Complexity 2.3/5

For 2 players

Rules assistant for Die Magier von Pangea

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Answers come from the official rulebook, with the page to check.

Die Magier von Pangea is a board game released in 2001 for 2–4 players, 60 minutes per game, and ages 10 and up. It was designed by Ralf Burkert and its main mechanics are Set Collection, Modular Board, and Pick-up and Deliver.

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About the game

A game with a modular board in which landtiles can be moved around on a sea, hence Pangea. There are five different tile types, for each of which there is a tribe that can produce goods there. Each player has tribes in only three types. A tile has a maximum number of inhabitants, no production takes place if there are more tribes on a tile. The game is won by obtaining amulets, these can only be bought from opposing tribes which are currently producing. Amulets increase the magical power of a player. Magic can be used create new tribes or move neutral ones around, but can also be used to move landtiles around.

Categories

Designers

Publishers

  • Queen Games

Questions and answers

Die Magier von Pangea supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.