
- BGG rank
- BGG #22,392
- BGG rating
- 6.3
In 80 Karten um die Welt
- 3–4 players
- 30 min
- Complexity 2.0/5
- 2003

2005
Rules assistance for Die Pyramide des Krimsutep
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Die Pyramide des Krimsutep is a board game released in 2005 for 2–5 players, 90 minutes per game, and ages 10 and up. It was designed by Ralf Sandfuchs and its main mechanics are Modular Board.
In this game the players take over the roles of archeologists who are exploring a pyramid. Their goal is to find canopic jars and, ultimately, treasures. The first player to find and secure his treasure wins the game. The pyramid, which is about to be explored, is built with the help of cards. All of these cards are placed face down in a 6x6 grid. Around half of the grid is built by light cards which cannot hide jars or treasures, the other half consists of darker tiles and are placed deeper inside the pyramid. Every player can spend 5 movement points. It costs 2 movement points to move through an undiscovered tile, but only one movement point to walk across a discovered tile. Players are not allowed to move diagonally and must always show their opponents the way they wish to take. Although moving through discovered tiles is faster, it can also be less handy and dangerous as you might not only discover a simple corridor but also a trap. Cards are used to move, look at undiscovered tiles or attack your opponents. As soon as the first player discovers a canopic jar, the mummy awakes and starts to wander the pyramid. The mummy is moved by the different players and can be used to prevent an archaelogist from leaving the pyramid with a valuable artefact. When the mummy attacks, all items the attacked player has in his backpack are lost and returned to the pyramid. If a player successfully leaves the pyramid with a jar, the card is taken out of the game and cannot be taken away from the player again. To prevent players from securing their treasures, other players can steal items or attack opponents to make them lose an object. From the back of the game box: You are on the verge of meeting the greatest challenge an archaelogists could ever be faced with: Krimsutep's Pyramid Legendary treasures are said to be hidden inside the pyramid, but be careful. Legends speak of a curse that will be put on anybody who dares to enter the pyramid and tries to reveal its secrets. Not only does the structure of the pyramid pose a problem to eager archaelogists, but also the pharao himself does not wish to be disturbed. Who will be the first to find the legendary treasures of Krimsutep and get them to safety?
Die Pyramide des Krimsutep supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Die Pyramide des Krimsutep is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Die Pyramide des Krimsutep for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Die Pyramide des Krimsutep has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Die Pyramide des Krimsutep belongs to these categories: Card Game and Exploration. Its main mechanics are Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Die Pyramide des Krimsutep are: Ralf Sandfuchs. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Die Pyramide des Krimsutep as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.