
- BGG rating
- 7.0
DIG: The Chef
- 2–4 players
- 20–45 min
- 2017

2017
Rules assistance for DIG
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
DIG is a board game released in 2017 for 2–4 players, 20–45 minutes per game, and ages 10 and up. It was designed by Julien Charbonnier and its main mechanics are Push Your Luck, Role Playing, and Open Drafting.
The hill hides many treasures, and all it takes to collect them is to grab your shovel and dig! Well, maybe not as these aren't the only things the hill hides; creatures and traps await, so the tunnels that you create might lead to either wealth or despair. Delve into the hill and gather ten gems to win the game! Take some risks, press your luck, hire recruits to dig deeper and win favors of companions such as the knight, wizard, scout or hunter to protect your collections from the many creatures — thieves, skeletons, orcs, and more — and traps hidden in the hill. DIG finds its path between adventure, strategy, luck, and resource management. In this card-driven game for 2 to 4 players ages 10 and up, fun meets strategy, luck meets role-playing and fantasy meets pixel art design within 20 to 45 minutes.
DIG supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for DIG is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DIG for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DIG has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DIG belongs to these categories: Card Game, Fantasy, and Video Game Theme. Its main mechanics are Push Your Luck, Role Playing, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DIG are: Julien Charbonnier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DIG as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.