
- BGG rating
- 6.3
Dig Down Dwarf (Second Edition): Gems of Norcia!
- 2–6 players
- 15–30 min
- 2017

2017
Rules assistance for Dig Down Dwarf (Second Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dig Down Dwarf (Second Edition) is a board game released in 2017 for 2–6 players, 15–30 minutes per game, and ages 10 and up. It was designed by Jason Glover and its main mechanics are Set Collection, Push Your Luck, and Dice Rolling.
Dig Down Dwarf is a fast-paced press-your-luck dice game that was the winner of the Micro Game Challenge! 128 designs were entered into the contest and Dig Down Dwarf was unanimously picked #1 overall by the judges! The Micro Game Challenge was judged by board game critic Cyrus Kirby, who is better known as Father Geek, and by the podcast team at All Us Geeks. Dig Down Dwarf is a fast and casual game that is fun for all ages and all skill levels. Newcomers will be attracted to the easy-to-learn rules and press-your-luck mechanics, while skilled gamers will love the ability to alter dice rolls by spending gems and to activate special dwarven powers. There is a bit of something for everyone, and the quick playtime and portability make it a great travel game and an outstanding filler game as well. What is New in the Second Edition Objective Cards - This new edition will come with 18 Objective Cards. Players will randomly draw 3 at the beginning of the game and these will become a way to score bonus points at the games end. Players decide, as a group, if the objectives are be kept secret or placed up for all to see. New Artwork - Second Edition comes with clean new graphic design work and artwork throughout. You will still recognize some of the icons and fonts, but the new design is meant to convey a sense of nostalgia. More Gems - Second Edition comes with 20% more of the shiny gems that made the First Edition such a smash hit! Six Player Support - With the addition of extra gems and other components, Dig Down Dwarf Second Edition can host up to six players. New Dwarf Power Cards - These new cards utilize acrylic cubes to track the dwarven skills you have unlocked during the course of the game, instead of rotating the card like you had to do in the older version. New Dice Colors - Like the new Dwarf Power Cards, we have listened to the feedback over the course of hundreds of plays since the first Kickstarter over two years ago. One thing I noticed was players not noticing that they triggered a dwarf power, because each dice was a different color and it was too much to keep track of for many. A very simple solution has been implemented. You now roll three black dice and one red die on your turn. The red die activates everyone's dwarven powers. New Gem Colors - Another complaint we got was that some of the gems looked alike in color. We made sure to make that a non-issue this time around. Star gems are now really yellow and we are now able to manufacture the gems in black for the cursite (fossilized dragon dung) which further helps distinguish each gem type.
Dig Down Dwarf (Second Edition) supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dig Down Dwarf (Second Edition) is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dig Down Dwarf (Second Edition) for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dig Down Dwarf (Second Edition) has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dig Down Dwarf (Second Edition) belongs to these categories: Fantasy, Deduction, and Dice. Its main mechanics are Set Collection, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dig Down Dwarf (Second Edition) are: Jason Glover. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dig Down Dwarf (Second Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.