
- BGG rank
- BGG #26,075
- BGG rating
- 5.6
Air King
- 2–4 players
- 30 min
- Complexity 1.4/5
- 2012

2013
Rules assistance for Dig Mars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dig Mars is a board game released in 2013 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Oliver Sihiveer and its main mechanics are Grid Movement and Action Points.
#Captains Log, Entry 37 When we set out, I thought this mission is a wild goose chase but now, when we are so close I think this actually might be worth all the effort the Corporation has made. I have been looking over the photos the probe sent and I must admit, there definitely is something buried under the surface. I am glad the Corporation trusted me with this endeavor. The crew is a bit on the edge, but it is understandable, this has never been done before. We should be landing in a few days, and I cant wait for the digging to begin. Sadly other corps have also found the resources to make the mission a reality so this will be kind of a race. I am certain we will win. #End of entry 37 In Dig Mars, players perform different actions to dig out discovery tiles. Discovery tiles are worth varying numbers of fortune points, but fortune points can also be used to upgrade a player's equipment. When to do what? Timing is key. The different actions are: Move – move one of your tokens to an adjacent stack in a horizontal or vertical direction. Dig - reveal the top tile of the stack with at least one of your tokens on it. Carry out – choose any revealed tile with at least one of your tokens on it and take it into your possession, giving you fortune points. Upgrade – pay the corresponding number of fortune points (by discarding tiles) to boost your equipment tile to the next level (e.g., from 2 to 3). When a player has collected a certain amount of fortune points, depending on number of players, the game ends and he wins!
Dig Mars supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dig Mars is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dig Mars for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dig Mars has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dig Mars belongs to these categories: Economic, Science Fiction, and Transportation. Its main mechanics are Grid Movement and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dig Mars are: Oliver Sihiveer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dig Mars as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.