DIG: the Card Game – Luck Mitigation Die
BGG rating
8.0

Expansion for DIG: the Card Game

DIG: the Card Game – Luck Mitigation Die

2011

Rules assistance for DIG: the Card Game – Luck Mitigation Die

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 8+
  • Complexity 2.0/5

Rules assistant for DIG: the Card Game – Luck Mitigation Die

What would you like to know?

Answers come from the official rulebook, with the page to check.

DIG: the Card Game – Luck Mitigation Die is an expansion for DIG: the Card Game released in 2011 for 2–4 players and ages 8 and up. It was designed by Jason Fordham and its main mechanics are Dice Rolling.

Similar games

About the game

The Luck Mitigation Die is meant to add varying levels of fun and chance to DIG: the Card Game. It has three blank faces and three faces with icons that correspond to three types of cards in the game: Tunnel, Cave-In, and Gemstone. Simple and Fun Rules Each time you draw a Cave-In Card, roll the Luck Mitigation Die: If you roll a blank, nothing happens. Continue drawing, if appropriate. If you roll the Cave-In Icon, activate the Cave-In Card. Stop drawing cards for that Tunnel. If you roll the Tunnel Icon, play a free, next-level Tunnel. Continue drawing cards, if appropriate. If you roll the Gemstone Icon, draw one extra card. If you encounter another Cave-In during any successive card draws, follow the steps above again. Advanced Strategic Rules Before you draw a card during the Mine Phase, you may choose to pay for use of the Luck Mitigation Die as follows: Apprentice Dwarves: 1 Gold, Journeymen Dwarves: 2 Gold, and Master Dwarves: 3 Gold. You may make this payment (to the bank) with only one dwarf per Day. Draw cards from the Mine deck, as appropriate, one card at a time. If you draw a Cave-In Card, roll the Luck Mitigation Die. If you roll a blank, nothing happens. Continue drawing, if appropriate. If you roll the Cave-In Icon, activate the Cave-In Card. Stop drawing cards for this Tunnel. If you roll the Tunnel Icon, play a free, next-level Tunnel. Continue drawing cards, if appropriate. If you roll the Gemstone Icon, draw one extra card. If you encounter another Cave-In during any successive card draws, activate the Cave-In as normal--do not roll the die again.

Mechanics

Designers

Publishers

  • (Self-Published)

Questions and answers

DIG: the Card Game – Luck Mitigation Die supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.