DIG: the Card Game
BGG rank
BGG #26,771
BGG rating
5.7

DIG: the Card Game

2011

Rules assistance for DIG: the Card Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 8+
  • Complexity 1.5/5

For 2 players

Rules assistant for DIG: the Card Game

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Answers come from the official rulebook, with the page to check.

DIG: the Card Game is a board game released in 2011 for 2–4 players, 45 minutes per game, and ages 8 and up. It was designed by Jason Fordham and its main mechanics are Hand Management, Set Collection, and Worker Placement.

Expansions

Similar games

About the game

DIG: the Card Game is an easy to learn and fun to play, tactical card game of hiring dwarves, provisioning supplies, digging tunnels, and mining gemstones for 2 to 4 players. In the game, players represent Dwarven Mine Foremen. Each day the foremen hurry to the Provisioner to buy tools and to the Labor Camp to hire Dwarves. The Dwarves then set out to mine the dangerous caverns of an unexplored mountain. The mountain isn’t going anywhere, but other foremen are after the same gemstones. The Miners have six days (turns) to dig tunnels, mine gemstones, and hope to survive the day’s inevitable cave-ins. The Goal of the game: Players must carefully plan when and where to position their miners within their tunnels for the most successful haul of gemstones. At the end of each day, players may sell their gemstones to the Provisioner (at variable rates) and try to win the game by having the most Gold Coins at the end of the sixth day (turn). The game includes the following mechanics: worker placement (dwarves), resource management (picks and lanterns), a light economic engine (valuable rubies, emeralds, sapphires, and diamonds,) and a dash of geological luck (random Cave-Ins).

Designers

Publishers

  • (Self-Published)

Questions and answers

DIG: the Card Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.