
- BGG rating
- 7.6
Rules assistance for Dig Your Way Out: Dig In Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 30–60 min
- 16+
- Complexity 3.0/5

Rules assistant for Dig Your Way Out: Dig In Expansion
What would you like to know?
Answers come from the official rulebook, with the page to check.
Dig Your Way Out: Dig In Expansion is an expansion for Dig Your Way Out released in 2023 for 2–6 players, 30–60 minutes per game, and ages 16 and up. It was designed by David Simide and its main mechanics are Area Movement, Dice Rolling, and Memory.
About the game
Dig In is an expansion for DYWO that introduces the prison warden and 7 new places. Bringing many novel options and strategies to the table, this expansion pushes DYWO’s already great replayability to its limits! As its beautiful cover hints at, Dig In contains the prison Warden. This non-playable character walks around the board and sends bad-mannered inmates to solitary confinement. On the other hand, you can go to her office and bribe her in advance with cigarettes so she can help you get an edge over other inmates later. This expansion also offers 6 new places that can be used as alternatives to existing places on the board. They change the actions available in each place and add many more options to dig your way out. Each of these new places is optional and independent from one another, allowing you to build a different and unique prison layout, every time you play. In the Library you can rehabilitate yourself to get a new Background as well as get smart enough to spy on the hands of other players. In the Gambling cells you can gamble using cigarettes but you can also plan (on toilet paper!) your next moves in advance. In the Laundry joining a gang becomes easier and you can also get bandages to craft or heal yourself later. In the Workshop you can hone your digging skills or upgrade the Tools that you already have. In the Gym you can work out to be prepared for future fights, or even start a brawl with every player in the place! Finally, if you send prisoners to the Psychiatric ward, they will get psychological Trauma that will hinder their actions, until they can heal it. —description from the publisher
Designers
Publishers
- Game Harbor
- Borderline Editions
- Bannan Games
Questions and answers
Dig Your Way Out: Dig In Expansion supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dig Your Way Out: Dig In Expansion is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dig Your Way Out: Dig In Expansion for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dig Your Way Out: Dig In Expansion has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dig Your Way Out: Dig In Expansion belongs to these categories: Deduction, Bluffing, and Memory. Its main mechanics are Area Movement, Dice Rolling, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dig Your Way Out: Dig In Expansion are: David Simide. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dig Your Way Out: Dig In Expansion as an expansion for Dig Your Way Out. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dig Your Way Out to use it. Check that your edition of Dig Your Way Out is compatible, as some expansions were revised between editions.