
- BGG rank
- BGG #242
- BGG rating
- 7.5
A Game of Thrones: The Board Game (Second Edition)
- 3–6 players
- 120–240 min
- Complexity 3.7/5
- 2011

Rules assistance for Diplomacy: Hundred Variant
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Diplomacy: Hundred Variant is an expansion for Diplomacy released in 1996 for 3 players, 180 minutes per game, and ages 12 and up. It was designed by Andy Schwarz and its main mechanics are Player Elimination, Area Movement, and Simultaneous Action Selection.
The Hundred Years War makes a beautiful setting for this innovative 3 player variant. Who is your ally? You are sure to find out soon, as the end of this long war is re-written again and again by you and your two deadliest enemies. We are proud to present Hundred, a Diplomacy ® Variant set during the close of the Hundred Years War. This three player game recreates the tripartite struggle between England, Burgundy, and France using the familiar rules of Diplomacy ®. This Stupendous Game includes: Rules, Four part Game Map, and 6 Conference maps. Important Note: this game no longer comes with counters, but the price has been reduced to reflect that fact. This game is a Diplomacy ® Variant For best use with Diplomacy ® By Avalon Hill ™ Online Play diplomaticcorp.com (PBEM) - a play-by-email Diplomacy community http://game.xbsd.kr/endip - a slick web based Diplomacy site. Several variants, including Hundred. Re-implements: Diplomacy
Diplomacy: Hundred Variant supports 3 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Diplomacy: Hundred Variant is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Diplomacy: Hundred Variant for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Diplomacy: Hundred Variant has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Diplomacy: Hundred Variant belongs to these categories: Wargame, Bluffing, and Medieval. Its main mechanics are Player Elimination, Area Movement, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Diplomacy: Hundred Variant are: Andy Schwarz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Diplomacy: Hundred Variant as an expansion for Diplomacy. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Diplomacy to use it. Check that your edition of Diplomacy is compatible, as some expansions were revised between editions.