
- BGG rank
- BGG #26,217
- BGG rating
- 5.4
Tanbo
- 2–4 players
- 30–90 min
- Complexity 2.8/5
- 1993

2007
Rules assistance for Dipole
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dipole is a board game released in 2007 for 2 players, 20–60 minutes per game, and ages 5 and up. It was designed by Mark Steere and its main mechanics are Square Grid, Grid Movement, and Static Capture.
Dipole is played with a Checkers set. Only the dark squares are used. There should be a dark square in your lower left corner. The game starts with two stacks of 12 checkers, one white and one black. More advanced players may elect to play Dipole on a 10x10 board with two stacks of 20 checkers, one in each player’s nearest row. Use a coin (such as a nickel) to represent five checkers. So for example, a stack of two checkers with a coin on top would be equivalent to a stack of seven checkers. To win, all of your opponent’s checkers must be removed from the board. Draws are not possible. Basic moves Players take turns moving stacks of their own checkers, one stack per turn. You can move an entire stack or just a portion of one (also called a stack here). This holds true for merging and capturing moves as well. See below. Basic moves can only be made in the forward or diagonally forward directions. The number of squares a stack is moved must equal the number of checkers in the moved stack. This holds true for merging and capturing moves as well. Even though only the dark squares are used, white squares must be included in the count. If you move a stack out of bounds, you must remove that stack from play. When moving a stack out of bounds pretend the board squares extend outward far beyond the boundaries, and make a basic move accordingly. Stacks can only be removed in the forward or diagonally forward directions. Players typically remove singletons from their far row because they have nowhere else to go. If you have no moves available, you must sit the game out until you do have a move available. If you have any moves available, you must move. There will always be a move available to one player or the other. Merging moves Stacks can be moved onto other, like-colored stacks. Stack movement is never obstructed by intervening stacks, regardless of size or color. This holds true for basic and capturing moves as well. Merging moves can only be made in the forward or diagonally forward directions. Capturing moves Capturing moves can be made in any of eight directions. A stack can capture only an entire enemy stack, which must be of an equal or smaller size than the capturing stack. Basic, merging, and capturing moves must be made in a straight line.
Dipole supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dipole is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dipole for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dipole has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dipole belongs to these categories: Abstract Strategy. Its main mechanics are Square Grid, Grid Movement, and Static Capture. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dipole are: Mark Steere. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dipole as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.