
- BGG rank
- BGG #30,177
- BGG rating
- 4.2
Man Laws and Woman Rules
- 2–6 players
- 60 min
- Complexity 1.2/5
- 2007

1990
Rules assistance for Dirty Minds: The Game of Naughty Clues
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dirty Minds: The Game of Naughty Clues is a board game released in 1990 for 2–6 players, 5–45 minutes per game, and ages 18 and up. It was designed by Larry Balsamo and Sandra Bergeson.
DIRTY MINDS The Game of Naughty Clues... is also known as "The world's cleanest dirty game." The dirtier a mind you have, the worse you will be at playing DIRTY MINDS because all of the answers are clean! A player draws a card, and reads one of the facts about the word (they may choose). Then the other player gets to make one free guess. If they're right, they get three letter cards. If they're wrong, the other players get a chance to steal. If they guess the word, they get one letter card. If they have cards, and get it wrong they lose a letter card. If no one guesses the word, another clue is read. If no one gets it the next time around the players will only receive one letter card from that point on. Letter cards can be the letters D, I, R, T, or Y; they can also be ~ cards, Wild cards, or Action cards. Players win when they can spell DIRTY. DIRTY MINDS will provide two or more adults with hours of laughter as seemingly filthy clues point towards the most innocent of answers. Some people say a dirty mind is a terrible thing to waste. Use yours to play DIRTY MINDS, but remember... NOTHING IS AS DIRTY AS IT SEEMS! TEST HOW DIRTY YOUR MIND IS BY READING THE FOLLOWING CLUES: - I'm a four letter word. - I'm a name for a woman. - I end in u-n-t. ------ What am I?
Dirty Minds: The Game of Naughty Clues supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dirty Minds: The Game of Naughty Clues is 5–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dirty Minds: The Game of Naughty Clues for ages 18 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dirty Minds: The Game of Naughty Clues has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dirty Minds: The Game of Naughty Clues belongs to these categories: Word Game, Party Game, and Mature / Adult. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Dirty Minds: The Game of Naughty Clues and want something comparable for your next game night.
The credited designers of Dirty Minds: The Game of Naughty Clues are: Larry Balsamo and Sandra Bergeson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dirty Minds: The Game of Naughty Clues as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.