
- BGG rank
- BGG #4,758
- BGG rating
- 7.2
Kings of Israel
- 2–4 players
- 45 min
- Complexity 2.3/5
- 2014

2020
Rules assistance for Disciple Detective
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Disciple Detective is a board game released in 2020 for 2–5 players, 10–20 minutes per game, and ages 14 and up. It was designed by Lance Hill and its main mechanics are Hand Management, Cooperative Game, and Communication Limits.
Disciple Detective is a deduction game. Each player begins with a handful of Disciples that only the other players can see. Individuals must use their deduction skills and intuition to determine what Disciples they have. Players may take notes on the back of their cards with a dry erase marker to help determine which disciples are in their hands. At the start of a player's turn, the player must decide which of these three actions to take: Give a Trait Clue, Order Players’ Hands, or Guess a Disciple When giving a Trait Clue, the player looks at the other player's hand, selects a Trait such as which disciples have a known origin, and then touches each card having that trait. For ordering other players' hands, the player orders each other player's hand by selecting the cards in chronological order. To guess a disciple the player raises one of their cards and tells the other players what disciple is in hand. If correct, they discard the disciple and draw a new one. A Clue Token is used up every time an action is used, unless a player correctly guesses one of their disciples in which case the player may either take a free action or take back a Clue Token. If at any time the team runs out of Clue Tokens, the players all lose. Some disciples have quirks, special rules that must be followed when giving clues, and these Quirks will make it more difficult to deduce the disciples in a player's hand. The cooperative version of Disciple Detective has the group trying to deduce all of the Disciples in the deck before running out of Clue Tokens. In the competitive version, each player has their own group of Disciples to deduce before the other players deduce their own. Players actions are similar to the cooperative version except clues are received instead of given. The first player to deduce their starting group of disciples wins! —description from the publisher
Disciple Detective supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Disciple Detective is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Disciple Detective for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Disciple Detective has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Disciple Detective belongs to these categories: Card Game, Deduction, and Ancient. Its main mechanics are Hand Management, Cooperative Game, and Communication Limits. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Disciple Detective are: Lance Hill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Disciple Detective as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.