
- BGG rank
- BGG #9,092
- BGG rating
- 6.6
Maelstrom
- 2–4 players
- 60 min
- Complexity 2.6/5
- 2001

Rules assistance for Diskwars: Orcs of The Broken Plain
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Diskwars: Orcs of The Broken Plain is an expansion for Diskwars released in 1999 for 2–8 players, 45 minutes per game, and ages 10 and up. It was designed by Tom Jolly and Christian T. Petersen and its main mechanics are Variable Player Powers and Action Points.
A Fantasy themed miniatures wargame without the miniatures. Will you play as the ubiquitous Elves, the barbaric Uthuk Yllan, the stalwart Dwarves, the vile Undead, the medieval Knights, the desert dwelling Acolytes, the mighty Dragon kin, or the vicious Orcs? Players choose a faction from the eight available in the base game and an army point value for the battle. Each must then build an army using the double-sided cardboard disks and battle it out. At least half of the army points must be from one faction and the remaining points are made up of like aligned or neutral disks and spells. Each double-sided disk represents either a faction homeland (your starting area), a terrain (ruins, forest, swamp etc... with effects on combat and line of sight), a spell(levels 1-3), a missile or one unit with its alignment (Good, Neutral, or Evil) with values for its Attack, Defense, Toughness, Movement and the army point cost of the disk. The disks have varying sizes (Giants and Dragons tend to be larger) and most units have a wide variety special abilities such as flying, the spell-casting ability or the missile ability to launch boulders, bolts, arrows or fireballs for example. Players take it in turn activating 3 units(disks) and resolving battles, casting spells, and firing missiles. Activated Unit disks are moved around the table by flipping them end over end a number of times up to their movement value. If the disk lands on top of an opposing army disk a battle ensues with the top disk (the attacker) doing its attack damage value to the lower disk (the defender) who applies its defense value to the attacker if the damage is equal or greater to either unit's toughness it is either wounded or killed. Combats can involve numerous disks upon top of each other and are resolved top down. Missiles can be fired by missile capable units at disks within range by dropping them upon the target from a foot above the table. Those which land upon the target do damage otherwise they miss or can hit other disks they land on. This can result in 'friendly fire' damage on your own troops and adds an element of luck/dexterity to the game. The game rules come with multiple scenarios that accommodate 2 to 8 players. The victory goal of each scenario can vary from king of the hill, to enemy elimination, to just about any combat scenario victory condition one could imagine.
Diskwars: Orcs of The Broken Plain supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Diskwars: Orcs of The Broken Plain is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Diskwars: Orcs of The Broken Plain for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Diskwars: Orcs of The Broken Plain belongs to these categories: Fantasy, Wargame, and Collectible Components. Its main mechanics are Variable Player Powers and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Diskwars: Orcs of The Broken Plain are: Tom Jolly and Christian T. Petersen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Diskwars: Orcs of The Broken Plain as an expansion for Diskwars. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Diskwars to use it. Check that your edition of Diskwars is compatible, as some expansions were revised between editions.