
- BGG rank
- BGG #1,937
- BGG rating
- 7.0
Coup: Rebellion G54
- 3–6 players
- 15 min
- Complexity 1.9/5
- 2014

2024
Rules assistance for Disney Coup: Artimanhas Ardilosas
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Disney Coup: Artimanhas Ardilosas is a board game released in 2024 for 3–6 players, 15–20 minutes per game, and ages 10 and up. It was designed by Rikki Tahta and its main mechanics are Variable Player Powers, Take That, and Player Elimination.
In Disney Coup, influence and bluffing are key to victory. Represented by face-down cards in your play area, your influence determines your power. On your turn, you can use the action of one of your characters or bluff by using the action of a character you don't actually have. Choose wisely, as those caught in a lie must lose one of their influences. Players with no influence left are banished from the kingdom and the game. Only the last one standing will be the winner! The trumpets sound, and the heralds proclaim: The Kingdom of Imagination is in search of a new Advisor! Representing various tales, fables, and stories, notable candidates have earned their nominations through alliances with iconic characters. In a contest full of bluffs and stratagems, all aspire to impress. Only the one who best utilizes magical aids, spells, and the abilities of their influences will claim the title of Royal Advisor! Each version of Disney Coup features five exclusive characters from the magical universe of Walt Disney. Artimanhas Ardilosas includes Aladdin, Elsa, Maleficent, Mickey and Tigger. Mix characters from different versions and create various combinations, making each game a new story to unfold! —description from the publisher
Disney Coup: Artimanhas Ardilosas supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Disney Coup: Artimanhas Ardilosas is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Disney Coup: Artimanhas Ardilosas for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Disney Coup: Artimanhas Ardilosas has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Disney Coup: Artimanhas Ardilosas belongs to these categories: Card Game, Party Game, and Deduction. Its main mechanics are Variable Player Powers, Take That, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Disney Coup: Artimanhas Ardilosas are: Rikki Tahta. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Disney Coup: Artimanhas Ardilosas as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.