
- BGG rank
- BGG #6,655
- BGG rating
- 7.4
Disney Lorcana: Illumineer's Quest – Deep Trouble
- 1–2 players
- 30–60 min
- Complexity 2.6/5
- 2024

2025
Rules assistance for Disney Lorcana: Illumineer's Quest – Palace Heist
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Disney Lorcana: Illumineer's Quest – Palace Heist is a board game released in 2025 for 1–4 players, 30–60 minutes per game, and ages 8 and up. Its main mechanics are Cooperative Game, Solo / Solitaire Game, and Deck Construction.
No wish will get you out of facing off against this big bad. In this game, you and fellow players must navigate Jafar’s dangerous fortress to steal the source of his power. When you enter this realm, you’ll team up with your Disney characters, called glimmers. These glimmers – some familiar and some fantastic – will help you gather lore and claim victory. Not only will your team of Disney glimmers quest with you, but other items, actions, locations, and even songs grant special abilities that help you win. As you race to gather lore, you’ll also need to slow down your opponents. By challenging and banishing opposing glimmers you can turn the fate of the game back in your favor. With the contents in this box, you can take on Jafar solo or cooperatively with a friend. You can also add up to two more friends with decks to your side, for a total of four players. Players can use any standard Disney Lorcana deck. —description from the publisher
Disney Lorcana: Illumineer's Quest – Palace Heist supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Disney Lorcana: Illumineer's Quest – Palace Heist is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Disney Lorcana: Illumineer's Quest – Palace Heist for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Disney Lorcana: Illumineer's Quest – Palace Heist has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Disney Lorcana: Illumineer's Quest – Palace Heist belongs to these categories: Card Game, Children's Game, and Movies / TV / Radio theme. Its main mechanics are Cooperative Game, Solo / Solitaire Game, and Deck Construction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Disney Lorcana: Illumineer's Quest – Palace Heist as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.