Distant Seas: The Merchant Marine Game
BGG rank
BGG #27,405
BGG rating
5.4

Distant Seas: The Merchant Marine Game

1992

Rules assistance for Distant Seas: The Merchant Marine Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120 min
  • 12+
  • Complexity 1.8/5

For 2 players

Rules assistant for Distant Seas: The Merchant Marine Game

What would you like to know?

Answers come from the official rulebook, with the page to check.

Distant Seas: The Merchant Marine Game is a board game released in 1992 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Vernon Paul Rood and its main mechanics are Roll / Spin and Move and Pick-up and Deliver.

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About the game

A straightforward game of cargo shipping, reminiscent of crayon rails. You own ships and move them about the map, buying and delivering cargo. Ships come in several types: General Cargo, Refrigerated Cargo, Tanker and Bulk Carrier, forcing you to match cargo type and ship type unless you're willing to pay the penalties. You can own multiple ships, but will a new ship be amortized before the game ends?

Publishers

  • Distant Seas Publishing

Questions and answers

Distant Seas: The Merchant Marine Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.