
- BGG rank
- BGG #1,019
- BGG rating
- 7.1
Vast: The Crystal Caverns
- 1–5 players
- 75–150 min
- Complexity 3.7/5
- 2016

Rules assistance for Dobbers: Quest for the Key – 6 Player Expansion!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dobbers: Quest for the Key – 6 Player Expansion! is an expansion for Dobbers: Quest for the Key released in 2019 for 5–6 players, 125–150 minutes per game, and ages 14 and up. It was designed by Darryl T. Jones and its main mechanics are Secret Unit Deployment, Deck, Bag, and Pool Building, and Action Points.
Expands Dobbers: Quest for the Key with up to two more players
Dobbers: Quest for the Key – 6 Player Expansion! supports 5–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dobbers: Quest for the Key – 6 Player Expansion! is 125–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dobbers: Quest for the Key – 6 Player Expansion! for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dobbers: Quest for the Key – 6 Player Expansion! belongs to these categories: Card Game, Fantasy, and Memory. Its main mechanics are Secret Unit Deployment, Deck, Bag, and Pool Building, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dobbers: Quest for the Key – 6 Player Expansion! are: Darryl T. Jones. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dobbers: Quest for the Key – 6 Player Expansion! as an expansion for Dobbers: Quest for the Key. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dobbers: Quest for the Key to use it. Check that your edition of Dobbers: Quest for the Key is compatible, as some expansions were revised between editions.