
- BGG rank
- BGG #6,981
- BGG rating
- 6.5
Field of Glory: The Card Game
- 2 players
- 30 min
- Complexity 2.0/5
- 2013

Rules assistance for DogFight WW1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
DogFight WW1 is a board game released in 2013 for 2 players, 30 minutes per game, and ages 8 and up. It was designed by Martin Wallace and its main mechanics are Hand Management and Secret Unit Deployment.
Take on the role of aviator of World War I. Challenge your opponent to fight in the air, take advantage of the capabilities of your aircraft and prove that you deserve the title of ace. The aim of the game is to get the most victory points by winning plane battles. Game is very simple and quite similar to traditional card game called "War". During turn active player chooses one victory card (the winner of the battle will get it) Victory cards have some special abbilities. After that he decides which factor of the plane will be important in this battle (each plane card has some features like: speed, range, fire power, maneuverability etc.). After that each player plays one plane card in a secret. Bigger factor wins. That player is now active player. Game ends when nobody has card in a deck and hand. Winning player is a person with more victory cards.
DogFight WW1 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for DogFight WW1 is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DogFight WW1 for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DogFight WW1 has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DogFight WW1 belongs to these categories: Card Game, Fighting, and Aviation / Flight. Its main mechanics are Hand Management and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DogFight WW1 are: Martin Wallace. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DogFight WW1 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.