Doodle China
BGG rank
BGG #16,025
BGG rating
6.4

Doodle China

2016

Rules assistance for Doodle China

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 20–40 min
  • 8+
  • Complexity 2.0/5

Rules assistant for Doodle China

What would you like to know?

Answers come from the official rulebook, with the page to check.

Doodle China is a board game released in 2016 for 1–5 players, 20–40 minutes per game, and ages 8 and up. It was designed by Kristian Amundsen Østby and Eilif Svensson and its main mechanics are Line Drawing.

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About the game

Doodle China (游画小镇) reimplements Doodle City and includes two playable cities: "Suzhou" and "Shanghai". "Suzhou" plays like Doodle City. Players draft dice that indicate where on their sheets they may draw. Players try to draw a network of canals that connect houses, parks, markets and ships. "Shanghai" uses the same basic mechanisms for dice drafting, but is played on a 6x6 grid and introduces completely new rules for scoring. One new building is the skyscraper. When activated, you either add another floor to the skyscraper, or finalize the building by drawing a road in its space. You then score 1 point per floor multiplied by the number of connected parks. When you score points, all other players must cross out this point value on their sheets, so each value can be scored by only one player throughout the game. Shanghai also has hotels, with which you score points for the length of the road passing through the hotel (as in Doodle City), but again, each value can be scored by only one player. There are no "wildcard dice" in Shanghai. Instead, when you choose dice that activate a park, you can draw in any space in that park's row; doing so costs you a tree. At game's end, players score points for having made a large network of taxis and buses.

Categories

Mechanics

Publishers

  • Aporta Games
  • Gamdow Games

Questions and answers

Doodle China supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.