
- BGG rank
- BGG #7,922
- BGG rating
- 6.9
Greedy Kingdoms
- 2 players
- 20 min
- Complexity 1.6/5
- 2018

2005
Rules assistance for Double Agent
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Double Agent is a board game released in 2005 for 2 players, 20 minutes per game, and ages 9 and up. It was designed by Bruno Faidutti and Ludovic Maublanc and its main mechanics are Variable Player Powers and Secret Unit Deployment.
From the author's homepage: Double Agents is published as an insert in the french boardgame magazine "Des Jeux sur un Plateau", in the October 2005 issue (#20). In this card game, each player is trying to manipulate five double agents with ambiguous loyalty, and to guess which ones are working for him and which one for his opponent. Hidden information, face down cards... it's a two player game, but it's also a classical Ludo or Bruno game, where you don't know what is sophisticated bluffing and what it just global chaos. From an earlier description on Bruno Faidutti's website: Double Agent is based on a simple idea : each player knows each agent's loyalty to him, but doesn't know his loyalty to his opponent. In such an ambiguous situation, it's hard to decide who you can trust with your precious top-secret documents, which must not end in enemy hands. Each player plays cards face down on his side of the gameboard. It is therefore a bluffing game, but it is also, as one can expect from a collaboration between Ludovic and me, a deliberately chaotic and often uncontrollable game
Double Agent supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Double Agent is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Double Agent for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Double Agent has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Double Agent belongs to these categories: Card Game, Bluffing, and Spies / Secret Agents. Its main mechanics are Variable Player Powers and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Double Agent are: Bruno Faidutti and Ludovic Maublanc. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Double Agent as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.