
- BGG rank
- BGG #2,150
- BGG rating
- 6.4
Bananagrams
- 1–8 players
- 15 min
- Complexity 1.3/5
- 2006

1999
Rules assistance for Double Quick
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Double Quick is a board game released in 1999 for 2–4 players, 20 minutes per game, and ages 8 and up. Its main mechanics are Spelling.
A word game where quick thinking pays off. Up to 4 players build a crossword out of their tiles. Every 30 seconds or so, a timer goes off and each player must draw 2 tiles and add them to their crossword. Using a letter in 2 words scores double points for that letter. Infrequently used letters (e.g. x,q,z) score higher amounts of points but are harder to use in your crossword.
Double Quick supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Double Quick is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Double Quick for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Double Quick has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Double Quick belongs to these categories: Word Game and Real-time. Its main mechanics are Spelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Double Quick as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.