
- BGG rank
- BGG #794
- BGG rating
- 7.6
Conan
- 2–5 players
- 90 min
- Complexity 2.8/5
- 2016

2011
Rules assistance for Dr. Shark
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dr. Shark is a board game released in 2011 for 2–6 players, 45 minutes per game, and ages 8 and up. It was designed by Antoine Bauza and Bruno Cathala and its main mechanics are Set Collection and Area Movement.
South Pacific: The famous Dr. Shark, a mysterious character strongly suspected of heading a secret criminal organization, is organizing a cocktail party on his private island. You are a secret agent and have just received an encrypted text message: "Cocktail party organized by Dr Shark – Important evidence probably hidden in pool – Attend party and recover evidence – Beware sharks! Invitation to follow by courier. IN THE EVENT OF FAILURE, WE WILL DENY ALL KNOWLEDGE OF YOUR ACTIVITIES." At the request of your country's counter-intelligence services, you will mingle with other guests at the reception. Your mission: Dive into the pool to retrieve clues hidden by the infamous Dr. Shark – without falling prey to the sharks underneath the water! Back on the surface, you will try to group your clues to form evidence. The secret agent who has put together the biggest dossier against Dr. Shark will have the privilege of putting him behind bars. Mission accomplished. The other secret agents will be thrown into the pool... Dr. Shark brings a new feel to the idea of a dexterity game as players will rely on their sense of touch to discover evidence against this evildoer. Players have only thirty seconds per dive to recover as many clues as possible from the bottom of the pool, using their fingers to detect an object's shape and texture. Dr. Shark can be played individually or in teams.
Dr. Shark supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dr. Shark is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dr. Shark for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dr. Shark has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dr. Shark belongs to these categories: Action / Dexterity and Spies / Secret Agents. Its main mechanics are Set Collection and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dr. Shark are: Antoine Bauza and Bruno Cathala. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dr. Shark as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.