
- BGG rank
- BGG #8,572
- BGG rating
- 6.5
Wat'n dat!?
- 3–8 players
- 60 min
- Complexity 1.2/5
- 1996

2013
Rules assistance for Drago-Tuku
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Drago-Tuku is a board game released in 2013 for 3–4 players, 20 minutes per game, and ages 5 and up. It was designed by Claude Weber and its main mechanics are Set Collection, Dice Rolling, and Cooperative Game.
Rebuild your castle before dragons block your way - acting/moving by turns - A storm has destroyed Drago-Tuku's castle, the only place where inhabitants get shelter against the island dragons; the knights have to search for the 9 shattered parts before the dragons overwhelm you/them. Each player moves forward according to the die roll and pick up a part if the move ends on a missing piece; bring it back, put it up and start again - if the die shows a 'dragon' a new monster is added and moves along your way. If you meet one you must escape into the magic wood. You still may roll the die, but only you can escape if the die shows a 'sun'. Anyone who throws a sun (let you leap over dragons and define a number between 1-5, too) can dedicate his/her turn to someone else. If all 5 dragons are out and block your way team has lost the game.
Drago-Tuku supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Drago-Tuku is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Drago-Tuku for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Drago-Tuku has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Drago-Tuku belongs to these categories: Fantasy, Animals, and Children's Game. Its main mechanics are Set Collection, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Drago-Tuku are: Claude Weber. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Drago-Tuku as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.