
- BGG rating
- 6.3
Dragon Dice (Fourth Edition): Dragon Sets Expansion
- 2–6 players
- 30–60 min
- 2012

2018
Rules assistance for Dragon Dice (Fourth Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dragon Dice (Fourth Edition) is a board game released in 2018 for 2–6 players, 30–60 minutes per game, and ages 10 and up. It was designed by Lester Smith, Chris 'Shep' Shepperson, Chuck Pint, Jacqueline Mitchell, Joshua Kaine Cavalchini, Cliff Wiggs, and D Scott O'Brien and its main mechanics are Dice Rolling and Die Icon Resolution.
GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. Players use colorful dice to represent armies of different fantasy species which battle to control essential terrain in this fast-rolling game. Although primarily played as a 2-player game, any number of players can join the struggle. The first player to capture two terrains immediately wins the game, or you may try to obliterate your opponent's dice. Spells and layered strategies benefit certain races as you try to control the odds in this dynamic game full of surprises! Players build their initial forces based on a point system; 24, 30, 36, and 60 points are common point systems, with most standard constructed tournaments using 36 point army builds. Forces are composed of small (1-point), medium (2-point), and large (3-point) 6-sided units and 10-sided monsters (4-point), with 2 terrain dice representing the terrains being battled over, and a summoning pool with dragons, dragonkin, and minor terrains which can all be summoned into play during battle. 'CHANGES IN FOURTH EDITION' This game system entry is for the fourth edition of the rules. The game is backwards compatible with all past dice releases except for the King's Die, the first promo die to be retired from the game. Here is a summary of changes from prior versions of the rules. - Charge and Routing rules have been removed. - Species abilities have been aligned according to the elements that make up a species and matching it with the elements of the terrain the units are at. - Death species abilities are now tied to having dead units in the Dead Unit Area (DUA) - Changes to Species abilities (see current rules for details) - Revised minor rules. Minors can be brought in if only one element matches the major terrain, and elements present in the minor terrain contribute to species abilities. - Overhaul of spells and Special Action Icons (SAIs). See the latest spells and SAI reference pages in the rules for new spells and SAI effects. - New dice have been added such as hybrid dragons and white dragons, new minor terrains, new major terrains, and new species. - The order of steps in a round has been revised. - Many force build rules have been removed. There is no longer a limit to the number of magic units or Eldarim Champions allowed in a build. - Army point costs to include items have been reduced. - Magic ID doubling has been removed. - 8th Face bonuses changed to double all ID results (and only ID results.
Dragon Dice (Fourth Edition) supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dragon Dice (Fourth Edition) is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dragon Dice (Fourth Edition) for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dragon Dice (Fourth Edition) has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dragon Dice (Fourth Edition) belongs to these categories: Fantasy, Dice, and Collectible Components. Its main mechanics are Dice Rolling and Die Icon Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dragon Dice (Fourth Edition) are: Lester Smith, Chris 'Shep' Shepperson, Chuck Pint, Jacqueline Mitchell, Joshua Kaine Cavalchini, Cliff Wiggs, and D Scott O'Brien. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dragon Dice (Fourth Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.