
- BGG rank
- BGG #8,169
- BGG rating
- 6.5
The Color Monster
- 2–5 players
- 25 min
- Complexity 1.1/5
- 2018

2016
Rules assistance for Dragons & Chickens
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dragons & Chickens is a board game released in 2016 for 2–5 players, 15–20 minutes per game, and ages 8 and up. It was designed by Josep M. Allué and Dani Gómez and its main mechanics are Take That, Simultaneous Action Selection, and Pattern Recognition.
Dragons & Chickens is a game of visual acuity and quick reflexes in which you have to collect treasures, hide from a terrible dragon, catch chickens ... and steal from your teammates, of course. In this game, players reveal cards from each of their decks at the same time. These cards include icons representing different treasure items. Whoever first notices which icon is repeated the most times on these revealed cards needs to name this item out loud; if they're correct, that player collects all of the cards played by the players. If more than one icon is present multiple times, then the player who grabs the chest first gets the cards. Dragons are sometimes hidden in the graphics of the cards. When one of those cards is revealed, everybody needs to put their hand on top of the shield. The last one to do so must pay all of the cards they have collected so far that include the symbols indicated in the dragon's card. However, that player can avoid making this payment by producing a chicken card since dragons love chicken and are happy to forfeit all treasure as long as they can get a tasty meal. At the end of the game, whoever has the most treasure cards in their stash wins!
Dragons & Chickens supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dragons & Chickens is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dragons & Chickens for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dragons & Chickens has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dragons & Chickens belongs to these categories: Card Game, Fantasy, and Humor. Its main mechanics are Take That, Simultaneous Action Selection, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dragons & Chickens are: Josep M. Allué and Dani Gómez. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dragons & Chickens as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.