
- BGG rank
- BGG #21,401
- BGG rating
- 6.4
Phoenix Command
- 2–12 players
- 60–240 min
- Complexity 4.2/5
- 1986

1987
Rules assistance for Dragonstar Rising
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dragonstar Rising is a board game released in 1987 for 1–6 players, 120 minutes per game, and ages 12 and up. It was designed by Barry Nakazono and Mike Alford and its main mechanics are Hexagon Grid.
SF wargame of combat between soldiers in Living Steel power armor, set in the same universe as the Living Steel role playing game. The Seven Worlds, on the frontier between the oppressive human Starguild Imperium and the hostile reptilian Dragoncrests, are fighting to remain independent of both. Though they have fewer soldiers and weapons, they use the Dragonstar teleportation devices to even the odds. The approximate playing time is about two hours. The number of players can be played from one to six or more.
Dragonstar Rising supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dragonstar Rising is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dragonstar Rising for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dragonstar Rising has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dragonstar Rising belongs to these categories: Wargame and Science Fiction. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dragonstar Rising are: Barry Nakazono and Mike Alford. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dragonstar Rising as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.