Phoenix Command
BGG rank
BGG #21,401
BGG rating
6.4

Phoenix Command

1986

Rules assistance for Phoenix Command

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 60–240 min
  • Complexity 4.2/5

Rules assistant for Phoenix Command

What would you like to know?

Answers come from the official rulebook, with the page to check.

Phoenix Command is a board game released in 1986 for 2–12 players and 60–240 minutes per game. It was designed by Barry Nakazono and its main mechanics are Dice Rolling, Grid Movement, and Role Playing.

Expansions

Similar games

About the game

Also known as the Phoenix Command Combat System. A small arms combat system for use with miniatures. While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for wargaming, either on the tabletop or a hex map. The game system concentrates on "ultra realistic" (in the form of ultra-detailed) firearms combat: "Phoenix Command combines accurate simulation of gunshot wounds with detailed aiming and firing rules, and authentic modern weapon data to create a simple, fast-paced game with an incredibly realistic feel." Two sample hex map scenarios were included: The Bridge at Oppenheim (for 6-9 players, a NATO squad holds a bridge against a Soviet advance) and The Defense of the Apollo Ray (for 5 players, SAS versus terrorists hijacking a luxury liner). A number of supplements supplied the statistics for firearms of different eras. These initially included supplements for Modern Military Small Arms (1946-1960), Civilian & Police Weapons (1946-1990), Military Weapons of WWII (1919-1945), and Military Weapons of WWI (1890-1918). More detail description of all book published can be found on RPG Geek.

Questions and answers

Phoenix Command supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.