
- BGG rank
- BGG #24,840
- BGG rating
- 6.3
Draw the Line
- 4–8 players
- 15–30 min
- Complexity 2.0/5
- 2022

2019
Rules assistance for Draw Your Own Conclusions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Draw Your Own Conclusions is a board game released in 2019 for 3–8 players, 15–20 minutes per game, and ages 8 and up. It was designed by Jay Cormier and its main mechanics are Cooperative Game and Line Drawing.
Draw Your Own Conclusions is a laugh-out-loud co-operative drawing game for 3 to 8 artists or.... "artists". Each round, each player will have a secret word they'll try to get the person to their right to guess correctly. Every player has a unique shape assigned to them like a squiggly line, square, circle or triangle. They and all of the other players will work together to create the drawing by using only up to five of their assigned shape. At the end of the round, each player will try and guess the secret word from the completed drawing. Get it wrong and you'll have to spend a clue to get more information about another player's intent with what they drew. Spend as few clues as possible to get the highest possible score. Draw Your Own Conclusions is a creativity-inspiring game that can be enjoyed whether you're the next Van Gogh or a barely competent doodler. —description from publisher
Draw Your Own Conclusions supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Draw Your Own Conclusions is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Draw Your Own Conclusions for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Draw Your Own Conclusions has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Draw Your Own Conclusions belongs to these categories: Party Game. Its main mechanics are Cooperative Game and Line Drawing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Draw Your Own Conclusions are: Jay Cormier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Draw Your Own Conclusions as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.