
- BGG rank
- BGG #3,843
- BGG rating
- 6.4
Car Wars
- 2–8 players
- 45 min
- Complexity 3.1/5
- 1981

Rules assistance for DreadBall: Ukomo Avalanchers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
DreadBall: Ukomo Avalanchers is an expansion for DreadBall: The Futuristic Sports Game released in 2013 for 2 players, 30 minutes per game, and ages 10 and up. Its main mechanics are Dice Rolling.
The Ukomo Avalanchers are an alien race of sentient dinosaurs (the Teratons) introduced in Season 3 expansion for DreadBall. Armored hides make Teratons tough customers to begin with. Couple that with their in-borne defensive ability to teleport when attacked from behind or to move through obstacles as necessary and you can see why they're a popular team. Playing them takes finesse, though, as they field no strikers and are comparably slow against many other teams---even if they can teleport a limited distance. The basic team includes 8 models: 4 Teraton Jacks 4 Teraton Guards From the DreadBall Sports Network: "The Avalanchers haven’t been around for long, but their hard-hitting play style has already won them plenty of fans. The fact that they’re giant teleporting reptiles doesn’t hurt, either!"
DreadBall: Ukomo Avalanchers supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for DreadBall: Ukomo Avalanchers is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DreadBall: Ukomo Avalanchers for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DreadBall: Ukomo Avalanchers belongs to these categories: Science Fiction, Expansion for Base-game, and Sports. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists DreadBall: Ukomo Avalanchers as an expansion for DreadBall: The Futuristic Sports Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need DreadBall: The Futuristic Sports Game to use it. Check that your edition of DreadBall: The Futuristic Sports Game is compatible, as some expansions were revised between editions.