
- BGG rating
- 6.4
Dreamwars: Adventurer's Kit Expansion Set
- 1–8 players
- 60–300 min
- 2017

Rules assistance for Dreamwars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dreamwars is a board game released in 2017 for 1–8 players, 60–300 minutes per game, and ages 14 and up. It was designed by Antonio Scaccino, Enrico Castagnoli, and Simone Marchetti and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
From the publisher: Dreamwars is a 1 to 8 players boardgame set in an original steampunk fantasy setting with a strong horror vibe, where technology coexists side by side with the ancient discipline of the Canto, a forbidden reality-shifting art fuelled by desire. Thanks to our made-in-Italy and completely hand-drawn art design, together with the unique narrative element which is present everywhere in the game, you will feel immediately immersed into the world of Ylen and ready to face the horrors awaiting in the dark. Each game is part of a non-linear story where the Heroes will have to face hordes of nightmarish creatures in order to prevent their monstrous masters from fulfilling their plans. During the course of each game the Heroes have the chance to grow and learn new abilities, explore the territory and discover forgotten treasures and terrible secrets. Each adventure is modular and branched, offering different outcomes that depend on what happens in the game. Being able to play alone, or together with up to 7 other friends, and considering all the possible combinations and variables given by the three Events decks, the game is designed to reach a potential of almost 500 hours of play. Thanks to its unique scenarios structure and the easy-to-learn base mechanic, each game of Dreamwars is set to offer the best in terms of fun and replay value. Welcome to the Dreamwars!
Dreamwars supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dreamwars is 60–300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dreamwars for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dreamwars has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dreamwars belongs to these categories: Fantasy, Horror, and Adventure. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dreamwars are: Antonio Scaccino, Enrico Castagnoli, and Simone Marchetti. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dreamwars as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.