
- BGG rank
- BGG #17,195
- BGG rating
- 6.4
Leagues of Adventure: Rocket Race
- 2–6 players
- 20 min
- Complexity 1.8/5
- 2014

1999
Rules assistance for Dredd: The Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dredd: The Card Game is a board game released in 1999 for 2–6 players and 90 minutes per game. It was designed by Robin Elliott and Simon Lucas and its main mechanics are Variable Phase Order and Campaign / Battle Card Driven.
Dredd: The Card Game puts you and up to three rivals in charge of teams of Judges fighting crime in Mega City One. Each game consists of a number of turns during which crimes come into play and are investigated by the rival teams. If a team finds the Scene and Perpetrator (Perp) of the crime they can attempt an arrest. Perps are arrested by either challenging them to come quietly or, if this fails, after a battle. Upon solving a crime the arresting team gains prestige; when a team reaches twenty prestige it wins the game. Other routes to victory include gaining five commendations, which can be collected by completing extremely hazardous investigations, and capturing the Four Dark Judges - a very difficult feat! Teams have to be careful they obey the law themselves. Actions unbecoming of a Judge can result in Demerits for both individual Judges and the entire team. Too many demerits can result in a Judge or team being suspended. And if you lose you entire team to demerits (or gunfire) then you're out of the game. Online Play CCG Workshop (no longer available)
Dredd: The Card Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dredd: The Card Game is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Dredd: The Card Game has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dredd: The Card Game belongs to these categories: Card Game, Comic Book / Strip, and Collectible Components. Its main mechanics are Variable Phase Order and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dredd: The Card Game are: Robin Elliott and Simon Lucas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dredd: The Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.