
- BGG rank
- BGG #15,182
- BGG rating
- 6.2
Master Dater
- 3–6 players
- 20–45 min
- Complexity 1.0/5
- 2022

2016
Rules assistance for Drinking Quest: Journey into Draught
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Drinking Quest: Journey into Draught is a board game released in 2016 for 2–4 players, 60–90 minutes per game, and ages 21 and up. It was designed by Jason Anarchy and its main mechanics are Role Playing.
Description from the publisher: Journey into Draught contains 6 quests instead of 4 and has a team of 10 artists instead of 1. This is the new future of Drinking Quest. But of course when your character dies in the game you'll still be chugging your drink in real life to continue. Quests include: Quest 1 - Meadheim: You'll fight all kinds of viking stereotypes, chase wild boars, find crappy loot and fight the dreaded METAL BEER! (12 Cards, All Unique) Quest 2 - Cursed Wizards' Tower: In this quest you'll be adventuring through a tower full of cursed wizards who drink too much and rarely leave the tower. You'll steal a wizard's hat, have a 3 day hangover, fight a Beer Holder, drink Wizard's Wine and encounter a Sexy Cthulhu! (12 Cards, All Unique) Quest 3 - Walkengaard: Some quests just have a lot of walking. Heroes rarely have jet skis or any cool modes of transportation. This quest both makes fun of AND celebrates the amount of walking that Sword & Sorcery heroes tend to do. You'll fight Obvious Trolls, Drink Wraiths, A Green Dragon and the Dwarves of Erobeer. (12 Cards, All Unique) Quest 4 - Lords of Whiskeydeep: The main four quests are coming to an end and somehow our drunken heroes find themselves being lords of a ritzy harbour town! You'll visit a brothel, purchase real estate, fight a shark wearing a top hat and a monocle and buy your way out of sticky situations because now you're the 1%. (12 Cards, All Unique) Bonus Quest - Kega Man Returns: Fight 8 alcoholic robot bosses.. (12 Cards, All Unique) Bonus Quest - Morning Tea: This one could be called SOBER QUEST. It sees a bunch of hungover heroes sitting around drinking tea the next morning. The players are meant to drink something like water or cold tea to sober up. Also all of this artwork is done with real tea stains! (12 Cards, All Unique) Be the hero your game night deserves!
Drinking Quest: Journey into Draught supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Drinking Quest: Journey into Draught is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Drinking Quest: Journey into Draught for ages 21 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Drinking Quest: Journey into Draught has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Drinking Quest: Journey into Draught belongs to these categories: Card Game. Its main mechanics are Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Drinking Quest: Journey into Draught are: Jason Anarchy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Drinking Quest: Journey into Draught as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.